I am an experienced Technical Artist proficient in lighting and rendering, modeling, developing tools for Maya, websites, and taking on unexpected requests. Working in a small company, I have been faced with many challenges. This has allowed me to improve myself as a developer and take on more responsibilities. Even after work, my mind never stops. Problem solving is a huge part of my life and what I enjoy doing. When I am not at work, I am usually working on a project; whether it be working in Maya, tinkering with a computer, or putting my drone back together because I ran it into a pole.
Generalist TD
Framestore
AUG '21 - PRESENT

Handling any general 3D tasks required including needs for lighting, rendering, tracking, layout, and tool creation within the department.

Pipeline TD
Framestore
SEPT '19 - AUG '21
  • Provide technical and pipeline support to artists.
  • Maintain pipeline scripts.
Junior Pipeline TD
Framestore
JUN '18 - SEPT '19
  • Provide technical and pipeline support to artists.
  • Maintain pipeline scripts.
CG Generalist
Little Red Robot
MAY '18
  • Worked on a GE project handling Modeling, Lighting, and Rendering.
Motion Builder Operator
The Brigade
APR '18
  • Motherless Brooklyn production.
  • Worked with the team from VER running NCam.
  • Manipulated provided assets in Motion Builder to stream to the NCam system.
Freelance TD
Hornet
MAR '18
  • Created tools to help rename, color convert and connect hundreds of textures that were provided by Sony for a Hotel Transylvania commercial.
Pipeline Engineer
Taylor James Ltd.
JUN '17 - FEB '18
  • Maintain pipeline scripts.
  • Develop pipeline UI and API.
  • Provide support to artists.
Freelance Pipeline TD
Taylor James Ltd.
MAR ‘17 - MAY ‘17
  • Maintain pipeline scripts.
  • Develop pipeline UI and API.
  • Provide support to artists.
Technical Artist | Developer
Napoleon Group
FEB ‘14 - FEB ‘17
  • Build and maintain pipeline scripts.
  • Write and maintain scripts using MEL, Python and PyMel.
  • Develop and implement workflow and tools to improve current operations.
  • Collaborate with the engineering department in managing the render farm.
  • Provided 3D assets, products and character creation.
  • Maintain and organize 3D asset library.
  • Set up MoCap stage prior to session start time.
  • Set up talent in MoCap suit and calibrate system software prior to session start time.
  • Conduct all technical aspects of the MoCap session, accommodating Creative Director and client demands.
  • Organize and deliver finished data and video assets for animators.
  • Maintain and update software and hardware as required.
  • Created and maintained a pipeline that worked with Maya, After Effects and a Web App.
  • Maintain a positive environment for the development of the highest quality 3D output.
Freelance Developer
Napoleon Group
OCT ‘13 - JAN ’14
  • Rebuilding the existing pipeline.
  • Custom motion capture importer/exporter.
  • Create scripts to streamline jobs.
Intern
Napoleon Group
AUG ‘13 - SEPT ’14
  • Improved speed and reliability with existing pipeline.
  • Create a system to search the library.