10+ years of creating tools, workflows, and making cool shit.
Generalist TD
Framestore
AUG '21 - CURRENT
Framestore
AUG '21 - CURRENT
AUG '21 - CURRENT
- Modeling
- Lighting
- LookDev
- Farm Management
- Houdini Tools
- Maya Tools
Pipeline TD
Framestore
SEPT '19 - AUG '21
Framestore
SEPT '19 - AUG '21
SEPT '19 - AUG '21
- Provide technical and pipeline support to artists.
- Maintain pipeline scripts.
Junior Pipeline TD
Framestore
JUN '18 - SEPT '19
Framestore
JUN '18 - SEPT '19
JUN '18 - SEPT '19
- Provide technical and pipeline support to artists.
- Maintain pipeline scripts.
CG Generalist
Little Red Robot
MAY '18
Little Red Robot
MAY '18
MAY '18
- Worked on a GE project handling Modeling, Lighting, and Rendering.
Motion Builder Operator
The Brigade
APR '18
The Brigade
APR '18
APR '18
- Motherless Brooklyn production.
- Worked with the team from VER running NCam.
- Manipulated provided assets in Motion Builder to stream to the NCam system.
Freelance TD
Hornet
MAR '18
Hornet
MAR '18
MAR '18
- Created tools to help rename, color convert and connect hundreds of textures that were provided by Sony for a Hotel Transylvania commercial.
Pipeline Engineer
Taylor James Ltd.
JUN '17 - FEB '18
Taylor James Ltd.
JUN '17 - FEB '18
JUN '17 - FEB '18
- Maintain pipeline scripts.
- Develop pipeline UI and API.
- Provide support to artists.
Freelance Pipeline TD
Taylor James Ltd.
MAR ‘17 - MAY ‘17
Taylor James Ltd.
MAR ‘17 - MAY ‘17
MAR ‘17 - MAY ‘17
- Maintain pipeline scripts.
- Develop pipeline UI and API.
- Provide support to artists.
Technical Artist | Developer
Napoleon Group
FEB ‘14 - FEB ‘17
Napoleon Group
FEB ‘14 - FEB ‘17
FEB ‘14 - FEB ‘17
- Build and maintain pipeline scripts.
- Write and maintain scripts using MEL, Python and PyMel.
- Develop and implement workflow and tools to improve current operations.
- Collaborate with the engineering department in managing the render farm.
- Provided 3D assets, products and character creation.
- Maintain and organize 3D asset library.
- Set up MoCap stage prior to session start time.
- Set up talent in MoCap suit and calibrate system software prior to session start time.
- Conduct all technical aspects of the MoCap session, accommodating Creative Director and client demands.
- Organize and deliver finished data and video assets for animators.
- Maintain and update software and hardware as required.
- Created and maintained a pipeline that worked with Maya, After Effects and a Web App.
- Maintain a positive environment for the development of the highest quality 3D output.
Freelance Developer
Napoleon Group
OCT ‘13 - JAN ’14
Napoleon Group
OCT ‘13 - JAN ’14
OCT ‘13 - JAN ’14
- Rebuilding the existing pipeline.
- Custom motion capture importer/exporter.
- Create scripts to streamline jobs.
Intern
Napoleon Group
AUG ‘13 - SEPT ’14
Napoleon Group
AUG ‘13 - SEPT ’14
AUG ‘13 - SEPT ’14
- Improved speed and reliability with existing pipeline.
- Create a system to search the library.